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Moves

Name Gen. Type Class Power Acc. PP Pri. Effect Extra Info
Pound I Normal Physical 40 100 35 regular damage
KarateChop I Fighting Physical 50 100 25 increased critical Increased critical rate.
Doubleslap I Normal Physical 15 85 10 hit 2 to 5 times 2-5 hits.
CometPunch I Normal Physical 18 85 15 hit 2 to 5 times 2-5 hits.
MegaPunch I Normal Physical 80 85 20 regular damage
PayDay I Normal Physical 40 100 20 pay day
FirePunch I Fire Physical 75 100 15 chance burn target 10% Burn chance.
IcePunch I Ice Physical 75 100 15 chance freeze target 10% Freeze chance.
Thunderpunch I Electric Physical 75 100 15 chance paralyze target 10% Paralysis chance.
Scratch I Normal Physical 40 100 35 regular damage
Vicegrip I Normal Physical 55 100 30 regular damage
Guillotine I Normal Physical * 30 5 one hit k o
RazorWind I Normal Special 80 100 10 razor wind Increased critical rate.
SwordsDance I Normal Status -- -- 30 raise user attack 2 +2 attack.
Cut I Normal Physical 50 95 30 regular damage
Gust I Flying Special 40 100 35 gust
WingAttack I Flying Physical 60 100 35 regular damage
Whirlwind I Normal Status -- 100 20 -6 switch out target
Fly I Flying Physical 90 95 15 fly
Bind I Normal Physical 15 85 20 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
Slam I Normal Physical 80 75 20 regular damage
VineWhip I Grass Physical 35 100 15 regular damage
Stomp I Normal Physical 65 100 20 chance flinch target double minimized 30% flinch chance.
DoubleKick I Fighting Physical 30 100 30 hit twice 2 hits.
MegaKick I Normal Physical 120 75 5 regular damage
JumpKick I Fighting Physical 100 95 10 half recoil if miss
RollingKick I Fighting Physical 60 85 15 chance flinch target 30% flinch chance.
SandAttack I Ground Status -- 100 15 lower target accuracy -1 accuracy.
Headbutt I Normal Physical 70 100 15 chance flinch target 30% flinch chance.
HornAttack I Normal Physical 65 100 25 regular damage
FuryAttack I Normal Physical 15 85 20 hit 2 to 5 times 2-5 hits.
HornDrill I Normal Physical * 30 5 one hit k o
Tackle I Normal Physical 50 100 35 regular damage
BodySlam I Normal Physical 85 100 15 chance paralyze target 30% Paralysis chance.
Wrap I Normal Physical 15 90 20 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
TakeDown I Normal Physical 90 85 20 quarter recoil 25% recoil.
Thrash I Normal Physical 120 100 10 hit 2 to 3 turns then confuse user
DoubleEdge I Normal Physical 120 100 15 third recoil 33% recoil.
TailWhip I Normal Status -- 100 30 lower target defense -1 defense.
PoisonSting I Poison Physical 15 100 35 chance poison target 30% Poison chance.
Twineedle I Bug Physical 25 100 20 twineedle 20% Poison chance. 2 hits.
PinMissile I Bug Physical 14 85 20 hit 2 to 5 times 2-5 hits.
Leer I Normal Status -- 100 30 lower target defense -1 defense.
Bite I Dark Physical 60 100 25 chance flinch target 30% flinch chance.
Growl I Normal Status -- 100 40 lower target attack -1 attack.
Roar I Normal Status -- 100 20 -6 switch out target
Sing I Normal Status -- 55 15 sleep target 100% Sleep chance. 2-4 turns.
Supersonic I Normal Status -- 55 20 confuse target 100% Confusion* chance. 2-5 turns.
Sonicboom I Normal Special * 90 20 sonicboom
Disable I Normal Status -- 100 20 disable 100% Disable* chance. 4 turns.
Acid I Poison Special 40 100 30 chance lower target special defense 10% chance for -1 special defense.
Ember I Fire Special 40 100 25 chance burn target 10% Burn chance.
Flamethrower I Fire Special 95 100 15 chance burn target 10% Burn chance.
Mist I Ice Status -- -- 30 mist
WaterGun I Water Special 40 100 25 regular damage
HydroPump I Water Special 120 80 5 regular damage
Surf I Water Special 95 100 15 surf
IceBeam I Ice Special 95 100 10 chance freeze target 10% Freeze chance.
Blizzard I Ice Special 120 70 5 blizzard 10% Freeze chance.
Psybeam I Psychic Special 65 100 20 chance confuse target 10% Confusion* chance. 2-5 turns.
Bubblebeam I Water Special 65 100 20 chance lower target speed 10% chance for -1 speed.
AuroraBeam I Ice Special 65 100 20 chance lower target attack 10% chance for -1 attack.
HyperBeam I Normal Special 150 90 5 recharge next turn
Peck I Flying Physical 35 100 35 regular damage
DrillPeck I Flying Physical 80 100 20 regular damage
Submission I Fighting Physical 80 80 25 quarter recoil 25% recoil.
LowKick I Fighting Physical * 100 20 more damage when target heavier
Counter I Fighting Physical * 100 20 -5 counter
SeismicToss I Fighting Physical * 100 20 user level damage
Strength I Normal Physical 80 100 15 regular damage
Absorb I Grass Special 20 100 25 heal user half inflicted 50% drain.
MegaDrain I Grass Special 40 100 15 heal user half inflicted 50% drain.
LeechSeed I Grass Status -- 90 10 leech seed 100% LeechSeed* chance.
Growth I Normal Status -- -- 40 growth +1 attack and +1 special attack.
RazorLeaf I Grass Physical 55 95 25 increased critical Increased critical rate.
Solarbeam I Grass Special 120 100 10 solarbeam
Poisonpowder I Poison Status -- 75 35 poison target 100% Poison chance.
StunSpore I Grass Status -- 75 30 paralyze target 100% Paralysis chance.
SleepPowder I Grass Status -- 75 15 sleep target 100% Sleep chance. 2-4 turns.
PetalDance I Grass Special 120 100 10 hit 2 to 3 turns then confuse user
StringShot I Bug Status -- 95 40 lower target speed -1 speed.
DragonRage I Dragon Special * 100 10 dragon rage
FireSpin I Fire Special 35 85 15 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
Thundershock I Electric Special 40 100 30 chance paralyze target 10% Paralysis chance.
Thunderbolt I Electric Special 95 100 15 chance paralyze target 10% Paralysis chance.
ThunderWave I Electric Status -- 100 20 paralyze target 100% Paralysis chance.
Thunder I Electric Special 120 70 10 thunder 30% Paralysis chance.
RockThrow I Rock Physical 50 90 15 regular damage
Earthquake I Ground Physical 100 100 10 earthquake
Fissure I Ground Physical * 30 5 one hit k o
Dig I Ground Physical 80 100 10 dig
Toxic I Poison Status -- 90 10 toxic 100% Poison chance. 15 turns.
Confusion I Psychic Special 50 100 25 chance confuse target 10% Confusion* chance. 2-5 turns.
Psychic I Psychic Special 90 100 10 chance lower target special defense 10% chance for -1 special defense.
Hypnosis I Psychic Status -- 60 20 sleep target 100% Sleep chance. 2-4 turns.
Meditate I Psychic Status -- -- 40 raise user attack +1 attack.
Agility I Psychic Status -- -- 30 raise user speed 2 +2 speed.
QuickAttack I Normal Physical 40 100 30 1 fast
Rage I Normal Physical 20 100 20 rage
Teleport I Psychic Status -- -- 20 teleport
NightShade I Ghost Special * 100 15 user level damage
Mimic I Normal Status -- -- 10 mimic
Screech I Normal Status -- 85 40 lower target defense 2 -2 defense.
DoubleTeam I Normal Status -- -- 15 raise user evasion +1 evasion.
Recover I Normal Status -- -- 10 heal user by half max h p 50% healing.
Harden I Normal Status -- -- 30 raise user defense +1 defense.
Minimize I Normal Status -- -- 20 minimize +2 evasion.
Smokescreen I Normal Status -- 100 20 lower target accuracy -1 accuracy.
ConfuseRay I Ghost Status -- 100 10 confuse target 100% Confusion* chance. 2-5 turns.
Withdraw I Water Status -- -- 40 raise user defense +1 defense.
DefenseCurl I Normal Status -- -- 40 defense curl +1 defense.
Barrier I Psychic Status -- -- 30 raise user defense 2 +2 defense.
LightScreen I Psychic Status -- -- 30 light screen
Haze I Ice Status -- -- 30 haze
Reflect I Psychic Status -- -- 20 reflect
FocusEnergy I Normal Status -- -- 30 focus energy
Bide I Normal Physical * -- 10 1 bide
Metronome I Normal Status -- -- 10 metronome
MirrorMove I Flying Status -- -- 20 mirror move
Selfdestruct I Normal Physical 200 100 5 faint user
EggBomb I Normal Physical 100 75 10 regular damage
Lick I Ghost Physical 20 100 30 chance paralyze target 30% Paralysis chance.
Smog I Poison Special 20 70 20 chance poison target 40% Poison chance.
Sludge I Poison Special 65 100 20 chance poison target 30% Poison chance.
BoneClub I Ground Physical 65 85 20 chance flinch target 10% flinch chance.
FireBlast I Fire Special 120 85 5 chance burn target 10% Burn chance.
Waterfall I Water Physical 80 100 15 chance flinch target 20% flinch chance.
Clamp I Water Physical 35 85 15 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
Swift I Normal Special 60 -- 20 never misses
SkullBash I Normal Physical 100 100 15 skull bash
SpikeCannon I Normal Physical 20 100 15 hit 2 to 5 times 2-5 hits.
Constrict I Normal Physical 10 100 35 chance lower target speed 10% chance for -1 speed.
Amnesia I Psychic Status -- -- 20 raise user special defense 2 +2 special defense.
Kinesis I Psychic Status -- 80 15 lower target accuracy -1 accuracy.
Softboiled I Normal Status -- -- 10 heal user by half max h p 50% healing.
HiJumpKick I Fighting Physical 130 90 10 half recoil if miss
Glare I Normal Status -- 90 30 paralyze target 100% Paralysis chance.
DreamEater I Psychic Special 100 100 15 dream eater 50% drain.
PoisonGas I Poison Status -- 80 40 poison target 100% Poison chance.
Barrage I Normal Physical 15 85 20 hit 2 to 5 times 2-5 hits.
LeechLife I Bug Physical 20 100 15 heal user half inflicted 50% drain.
LovelyKiss I Normal Status -- 75 10 sleep target 100% Sleep chance. 2-4 turns.
SkyAttack I Flying Physical 140 90 5 sky attack Increased critical rate. 30% flinch chance.
Transform I Normal Status -- -- 10 transform
Bubble I Water Special 20 100 30 chance lower target speed 10% chance for -1 speed.
DizzyPunch I Normal Physical 70 100 10 chance confuse target 20% Confusion* chance. 2-5 turns.
Spore I Grass Status -- 100 15 sleep target 100% Sleep chance. 2-4 turns.
Flash I Normal Status -- 100 20 lower target accuracy -1 accuracy.
Psywave I Psychic Special * 80 15 psywave
Splash I Normal Status -- -- 40 splash
AcidArmor I Poison Status -- -- 40 raise user defense 2 +2 defense.
Crabhammer I Water Physical 90 90 10 increased critical Increased critical rate.
Explosion I Normal Physical 250 100 5 faint user
FurySwipes I Normal Physical 18 80 15 hit 2 to 5 times 2-5 hits.
Bonemerang I Ground Physical 50 90 10 hit twice 2 hits.
Rest I Psychic Status -- -- 10 rest
RockSlide I Rock Physical 75 90 10 chance flinch target 30% flinch chance.
HyperFang I Normal Physical 80 90 15 chance flinch target 10% flinch chance.
Sharpen I Normal Status -- -- 30 raise user attack +1 attack.
Conversion I Normal Status -- -- 30 conversion
TriAttack I Normal Special 80 100 10 tri attack 20% Unknown* chance.
SuperFang I Normal Physical * 90 10 super fang
Slash I Normal Physical 70 100 20 increased critical Increased critical rate.
Substitute I Normal Status -- -- 10 substitute
Struggle I Normal Physical 50 -- 0 struggle -25% healing.
Sketch II Normal Status -- -- 1 sketch
TripleKick II Fighting Physical 10 90 10 triple kick 3 hits.
Thief II Dark Physical 40 100 10 take target item
SpiderWeb II Bug Status -- -- 10 prevent target leaving
MindReader II Normal Status -- -- 5 guarantee next move hit
Nightmare II Ghost Status -- 100 15 nightmare 100% Nightmare* chance.
FlameWheel II Fire Physical 60 100 25 chance burn target thaw user 10% Burn chance.
Snore II Normal Special 40 100 15 snore 30% flinch chance.
Curse II Ghost Status -- -- 10 curse
Flail II Normal Physical * 100 15 more damage when less user h p
Conversion2 II Normal Status -- -- 30 conversion 2
Aeroblast II Flying Special 100 95 5 increased critical Increased critical rate.
CottonSpore II Grass Status -- 100 40 lower target speed 2 -2 speed.
Reversal II Fighting Physical * 100 15 more damage when less user h p
Spite II Ghost Status -- 100 10 spite
PowderSnow II Ice Special 40 100 25 chance freeze target 10% Freeze chance.
Protect II Normal Status -- -- 10 4 prevent hit user
MachPunch II Fighting Physical 40 100 30 1 fast
ScaryFace II Normal Status -- 100 10 lower target speed 2 -2 speed.
FaintAttack II Dark Physical 60 -- 20 never misses
SweetKiss II Normal Status -- 75 10 confuse target 100% Confusion* chance. 2-5 turns.
BellyDrum II Normal Status -- -- 10 belly drum
SludgeBomb II Poison Special 90 100 10 chance poison target 30% Poison chance.
MudSlap II Ground Special 20 100 10 chance lower target accuracy -1 accuracy.
Octazooka II Water Special 65 85 10 chance lower target accuracy 50% chance for -1 accuracy.
Spikes II Ground Status -- -- 20 spikes
ZapCannon II Electric Special 120 50 5 chance paralyze target 100% Paralysis chance.
Foresight II Normal Status -- -- 40 reset target evade disable ghost immunity 100% NoTypeImmunity* chance.
DestinyBond II Ghost Status -- -- 5 destiny bond
PerishSong II Normal Status -- -- 5 perish song 100% PerishSong* chance. 4 turns.
IcyWind II Ice Special 55 95 15 chance lower target speed -1 speed.
Detect II Fighting Status -- -- 5 4 prevent hit user
BoneRush II Ground Physical 25 90 10 hit 2 to 5 times 2-5 hits.
LockOn II Normal Status -- -- 5 guarantee next move hit
Outrage II Dragon Physical 120 100 10 hit 2 to 3 turns then confuse user
Sandstorm II Rock Status -- -- 10 sandstorm
GigaDrain II Grass Special 75 100 10 heal user half inflicted 50% drain.
Endure II Normal Status -- -- 10 4 endure
Charm II Normal Status -- 100 20 lower target attack 2 -2 attack.
Rollout II Rock Physical 30 90 20 double each successive use mod 5 turns
FalseSwipe II Normal Physical 40 100 40 false swipe
Swagger II Normal Status -- 90 15 swagger 100% Confusion* chance. 2-5 turns. +2 attack.
MilkDrink II Normal Status -- -- 10 heal user by half max h p 50% healing.
Spark II Electric Physical 65 100 20 chance paralyze target 30% Paralysis chance.
FuryCutter II Bug Physical 20 95 20 fury cutter
SteelWing II Steel Physical 70 90 25 chance raise user defense 10% chance for +1 defense.
MeanLook II Normal Status -- -- 5 prevent target leaving
Attract II Normal Status -- 100 15 attract 100% Infatuation* chance.
SleepTalk II Normal Status -- -- 10 sleep talk
HealBell II Normal Status -- -- 5 cure party status
Return II Normal Physical * 100 20 return
Present II Normal Physical * 90 15 present
Frustration II Normal Physical * 100 20 frustration
Safeguard II Normal Status -- -- 25 safeguard
PainSplit II Normal Status -- -- 20 pain split
SacredFire II Fire Physical 100 95 5 chance burn target thaw user 50% Burn chance.
Magnitude II Ground Physical * 100 30 magnitude
Dynamicpunch II Fighting Physical 100 50 5 chance confuse target 100% Confusion* chance. 2-5 turns.
Megahorn II Bug Physical 120 85 10 regular damage
Dragonbreath II Dragon Special 60 100 20 chance paralyze target 30% Paralysis chance.
BatonPass II Normal Status -- -- 40 baton pass
Encore II Normal Status -- 100 5 encore
Pursuit II Dark Physical 40 100 20 pursuit
RapidSpin II Normal Physical 20 100 40 rapid spin
SweetScent II Normal Status -- 100 20 lower target evasion -1 evasion.
IronTail II Steel Physical 100 75 15 chance lower target defense 30% chance for -1 defense.
MetalClaw II Steel Physical 50 95 35 chance raise user attack 10% chance for +1 attack.
VitalThrow II Fighting Physical 70 -- 10 -1 vital throw
MorningSun II Normal Status -- -- 5 heal user by half max h p weather 50% healing.
Synthesis II Grass Status -- -- 5 heal user by half max h p weather 50% healing.
Moonlight II Normal Status -- -- 5 heal user by half max h p weather 50% healing.
HiddenPower II Normal Special * 100 15 hidden power
CrossChop II Fighting Physical 100 80 5 increased critical Increased critical rate.
Twister II Dragon Special 40 100 20 twister 20% flinch chance.
RainDance II Water Status -- -- 5 rain dance
SunnyDay II Fire Status -- -- 5 sunny day
Crunch II Dark Physical 80 100 15 chance lower target defense 20% chance for -1 defense.
MirrorCoat II Psychic Special * 100 20 -5 mirror coat
PsychUp II Normal Status -- -- 10 psych up
Extremespeed II Normal Physical 80 100 5 2 fast
Ancientpower II Rock Special 60 100 5 chance raise user all stats 10% chance to +1 all stats.
ShadowBall II Ghost Special 80 100 15 chance lower target special defense 20% chance for -1 special defense.
FutureSight II Psychic Special 100 100 10 hit target in two turns
RockSmash II Fighting Physical 40 100 15 chance lower target defense 50% chance for -1 defense.
Whirlpool II Water Special 35 85 15 whirlpool 100% Trap* chance. 5-6 turns.
BeatUp II Dark Physical * 100 10 beat up 6 hits.
FakeOut III Normal Physical 40 100 10 3 fake out 100% flinch chance.
Uproar III Normal Special 90 100 10 uproar
Stockpile III Normal Status -- -- 20 stockpile
SpitUp III Normal Special * 100 10 spit up
Swallow III Normal Status -- -- 10 swallow 25% healing.
HeatWave III Fire Special 100 90 10 chance burn target 10% Burn chance.
Hail III Ice Status -- -- 10 hail
Torment III Dark Status -- 100 15 torment 100% Torment* chance.
Flatter III Dark Status -- 100 15 flatter 100% Confusion* chance. 2-5 turns. +1 special attack.
WillOWisp III Fire Status -- 75 15 will o wisp 100% Burn chance.
Memento III Dark Status -- 100 10 memento
Facade III Normal Physical 70 100 20 facade
FocusPunch III Fighting Physical 150 100 20 -3 focus punch
Smellingsalt III Normal Physical 60 100 10 smellingsalt
FollowMe III Normal Status -- -- 20 3 target user this turn
NaturePower III Normal Status -- -- 20 nature power
Charge III Electric Status -- -- 20 charge +1 special defense.
Taunt III Dark Status -- 100 20 taunt
HelpingHand III Normal Status -- -- 20 5 helping hand
Trick III Psychic Status -- 100 10 swap items
RolePlay III Psychic Status -- -- 10 role play
Wish III Normal Status -- -- 10 wish
Assist III Normal Status -- -- 20 assist
Ingrain III Grass Status -- -- 20 ingrain 100% Ingrain* chance.
Superpower III Fighting Physical 120 100 5 superpower -1 attack and -1 defense.
MagicCoat III Psychic Status -- -- 15 4 magic coat
Recycle III Normal Status -- -- 10 recycle
Revenge III Fighting Physical 60 100 10 -4 double damage if user hit
BrickBreak III Fighting Physical 75 100 15 brick break
Yawn III Normal Status -- -- 10 yawn 100% Yawn* chance. 2 turns.
KnockOff III Dark Physical 20 100 20 knock off
Endeavor III Normal Physical * 100 5 endeavor
Eruption III Fire Special 150 100 5 more damage when more user h p
SkillSwap III Psychic Status -- -- 10 skill swap
Imprison III Psychic Status -- -- 10 imprison
Refresh III Normal Status -- -- 20 refresh
Grudge III Ghost Status -- -- 5 grudge
Snatch III Dark Status -- -- 10 4 snatch
SecretPower III Normal Physical 70 100 20 secret power
Dive III Water Physical 80 100 10 dive
ArmThrust III Fighting Physical 15 100 20 hit 2 to 5 times 2-5 hits.
Camouflage III Normal Status -- -- 20 camouflage
TailGlow III Bug Status -- -- 20 tail glow +3 special attack.
LusterPurge III Psychic Special 70 100 5 chance lower target special defense 50% chance for -1 special defense.
MistBall III Psychic Special 70 100 5 chance lower target special attack 50% chance for -1 special attack.
Featherdance III Flying Status -- 100 15 lower target attack 2 -2 attack.
TeeterDance III Normal Status -- 100 20 teeter dance 100% Confusion* chance. 2-5 turns.
BlazeKick III Fire Physical 85 90 10 blaze kick 10% Burn chance. Increased critical rate.
MudSport III Ground Status -- -- 15 mud sport
IceBall III Ice Physical 30 90 20 double each successive use mod 5 turns
NeedleArm III Grass Physical 60 100 15 chance flinch target 30% flinch chance.
SlackOff III Normal Status -- -- 10 heal user by half max h p 50% healing.
HyperVoice III Normal Special 90 100 10 regular damage
PoisonFang III Poison Physical 50 100 15 poison fange 30% Poison chance. 15 turns.
CrushClaw III Normal Physical 75 95 10 chance lower target defense 50% chance for -1 defense.
BlastBurn III Fire Special 150 90 5 recharge next turn
HydroCannon III Water Special 150 90 5 recharge next turn
MeteorMash III Steel Physical 100 85 10 chance raise user attack 20% chance for +1 attack.
Astonish III Ghost Physical 30 100 15 chance flinch target 30% flinch chance.
WeatherBall III Normal Special 50 100 10 weather ball
Aromatherapy III Grass Status -- -- 5 cure party status
FakeTears III Dark Status -- 100 20 lower target special defense 2 -2 special defense.
AirCutter III Flying Special 55 95 25 increased critical Increased critical rate.
Overheat III Fire Special 140 90 5 lower user special attack 2 after damage -2 special attack.
OdorSleuth III Normal Status -- -- 40 reset target evade disable ghost immunity 100% NoTypeImmunity* chance.
RockTomb III Rock Physical 50 80 10 chance lower target speed -1 speed.
SilverWind III Bug Special 60 100 5 chance raise user all stats 10% chance to +1 all stats.
MetalSound III Steel Status -- 85 40 lower target special defense 2 -2 special defense.
Grasswhistle III Grass Status -- 55 15 sleep target 100% Sleep chance. 2-4 turns.
Tickle III Normal Status -- 100 20 lower target attack defense -1 attack and -1 defense.
CosmicPower III Psychic Status -- -- 20 raise user defense special defense +1 defense and +1 special defense.
WaterSpout III Water Special 150 100 5 more damage when more user h p
SignalBeam III Bug Special 75 100 15 chance confuse target 10% Confusion* chance. 2-5 turns.
ShadowPunch III Ghost Physical 60 -- 20 never misses
Extrasensory III Psychic Special 80 100 30 chance flinch target 10% flinch chance.
SkyUppercut III Fighting Physical 85 90 15 sky uppercut
SandTomb III Ground Physical 35 85 15 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
SheerCold III Ice Special * 30 5 one hit k o
MuddyWater III Water Special 95 85 10 chance lower target accuracy 30% chance for -1 accuracy.
BulletSeed III Grass Physical 25 100 30 hit 2 to 5 times 2-5 hits.
AerialAce III Flying Physical 60 -- 20 never misses
IcicleSpear III Ice Physical 25 100 30 hit 2 to 5 times 2-5 hits.
IronDefense III Steel Status -- -- 15 raise user defense 2 +2 defense.
Block III Normal Status -- -- 5 prevent target leaving
Howl III Normal Status -- -- 40 raise user attack +1 attack.
DragonClaw III Dragon Physical 80 100 15 regular damage
FrenzyPlant III Grass Special 150 90 5 recharge next turn
BulkUp III Fighting Status -- -- 20 raise user attack defense +1 attack and +1 defense.
Bounce III Flying Physical 85 85 5 bounce 30% Paralysis chance.
MudShot III Ground Special 55 95 15 chance lower target speed -1 speed.
PoisonTail III Poison Physical 50 100 25 increased critical chance poison target 10% Poison chance. Increased critical rate.
Covet III Normal Physical 60 100 40 take target item
VoltTackle III Electric Physical 120 100 15 volt tackle 10% Paralysis chance. 33% recoil.
MagicalLeaf III Grass Special 60 -- 20 never misses
WaterSport III Water Status -- -- 15 water sport
CalmMind III Psychic Status -- -- 20 raise user special attack special defense +1 special attack and +1 special defense.
LeafBlade III Grass Physical 90 100 15 increased critical Increased critical rate.
DragonDance III Dragon Status -- -- 20 raise user attack speed +1 attack and +1 speed.
RockBlast III Rock Physical 25 90 10 hit 2 to 5 times 2-5 hits.
ShockWave III Electric Special 60 -- 20 never misses
WaterPulse III Water Special 60 100 20 chance confuse target 20% Confusion* chance. 2-5 turns.
DoomDesire III Steel Special 140 100 5 hit target in two turns
PsychoBoost III Psychic Special 140 90 5 lower user special attack 2 after damage -2 special attack.
Roost IV Flying Status -- -- 10 roost 50% healing.
Gravity IV Psychic Status -- -- 5 gravity
MiracleEye IV Psychic Status -- -- 40 miracle eye 100% NoTypeImmunity* chance.
WakeUpSlap IV Fighting Physical 60 100 10 wake up slap
HammerArm IV Fighting Physical 100 90 10 hammer arm -1 speed.
GyroBall IV Steel Physical * 100 5 gyro ball
HealingWish IV Psychic Status -- -- 10 healing wish
Brine IV Water Special 65 100 10 brine
NaturalGift IV Normal Physical * 100 15 natural gift
Feint IV Normal Physical 30 100 10 2 feint
Pluck IV Flying Physical 60 100 20 double if target berry
Tailwind IV Flying Status -- -- 30 tailwind
Acupressure IV Normal Status -- -- 30 accupressure
MetalBurst IV Steel Physical * 100 10 metal burst
UTurn IV Bug Physical 70 100 20 user switch out after attack
CloseCombat IV Fighting Physical 120 100 5 close combat -1 defense and -1 special defense.
Payback IV Dark Physical 50 100 10 payback
Assurance IV Dark Physical 50 100 10 assurance
Embargo IV Dark Status -- 100 15 embargo 100% Embargo* chance. 5 turns.
Fling IV Dark Physical * 100 10 fling
PsychoShift IV Psychic Status -- 90 10 psycho shift
TrumpCard IV Normal Special * -- 5 trump card
HealBlock IV Psychic Status -- 100 15 heal block 100% HealBlock* chance. 5 turns.
WringOut IV Normal Special * 100 5 more damage when more target h p
PowerTrick IV Psychic Status -- -- 10 power trick
GastroAcid IV Poison Status -- 100 10 gastro acid
LuckyChant IV Normal Status -- -- 30 lucky chant
MeFirst IV Normal Status * -- 20 me first
Copycat IV Normal Status -- -- 20 copycat
PowerSwap IV Psychic Status -- -- 10 power swap
GuardSwap IV Psychic Status -- -- 10 guard swap
Punishment IV Dark Physical * 100 5 punishment
LastResort IV Normal Physical 140 100 5 last resort
WorrySeed IV Grass Status -- 100 10 worry seed
SuckerPunch IV Dark Physical 80 100 5 1 sucker punch
ToxicSpikes IV Poison Status -- -- 20 toxic spokes
HeartSwap IV Psychic Status -- -- 10 heart swap
AquaRing IV Water Status -- -- 20 aqua ring
MagnetRise IV Electric Status -- -- 10 magnet rise 5 turns.
FlareBlitz IV Fire Physical 120 100 15 flare blitz 10% Burn chance. 33% recoil.
ForcePalm IV Fighting Physical 60 100 10 chance paralyze target 30% Paralysis chance.
AuraSphere IV Fighting Special 90 -- 20 never misses
RockPolish IV Rock Status -- -- 20 raise user speed 2 +2 speed.
PoisonJab IV Poison Physical 80 100 20 chance poison target 30% Poison chance.
DarkPulse IV Dark Special 80 100 15 chance flinch target 20% flinch chance.
NightSlash IV Dark Physical 70 100 15 increased critical Increased critical rate.
AquaTail IV Water Physical 90 90 10 regular damage
SeedBomb IV Grass Physical 80 100 15 regular damage
AirSlash IV Flying Special 75 95 20 chance flinch target 30% flinch chance.
XScissor IV Bug Physical 80 100 15 regular damage
BugBuzz IV Bug Special 90 100 10 chance lower target special defense 10% chance for -1 special defense.
DragonPulse IV Dragon Special 90 100 10 regular damage
DragonRush IV Dragon Physical 100 75 10 chance flinch target 20% flinch chance.
PowerGem IV Rock Special 70 100 20 regular damage
DrainPunch IV Fighting Physical 75 100 10 heal user half inflicted 50% drain.
VacuumWave IV Fighting Special 40 100 30 1 fast
FocusBlast IV Fighting Special 120 70 5 chance lower target special defense 10% chance for -1 special defense.
EnergyBall IV Grass Special 80 100 10 chance lower target special defense 10% chance for -1 special defense.
BraveBird IV Flying Physical 120 100 15 third recoil 33% recoil.
EarthPower IV Ground Special 90 100 10 chance lower target special defense 10% chance for -1 special defense.
Switcheroo IV Dark Status -- 100 10 swap items
GigaImpact IV Normal Physical 150 90 5 recharge next turn
NastyPlot IV Dark Status -- -- 20 raise user special attack 2 +2 special attack.
BulletPunch IV Steel Physical 40 100 30 1 fast
Avalanche IV Ice Physical 60 100 10 -4 double damage if user hit
IceShard IV Ice Physical 40 100 30 1 fast
ShadowClaw IV Ghost Physical 70 100 15 increased critical Increased critical rate.
ThunderFang IV Electric Physical 65 95 15 thunder fang 10% Paralysis chance. 10% flinch chance.
IceFang IV Ice Physical 65 95 15 ice fang 10% Freeze chance. 10% flinch chance.
FireFang IV Fire Physical 65 95 15 fire fang 10% Burn chance. 10% flinch chance.
ShadowSneak IV Ghost Physical 40 100 30 1 fast
MudBomb IV Ground Special 65 85 10 chance lower target accuracy 30% chance for -1 accuracy.
PsychoCut IV Psychic Physical 70 100 20 increased critical Increased critical rate.
ZenHeadbutt IV Psychic Physical 80 90 15 chance flinch target 20% flinch chance.
MirrorShot IV Steel Special 65 85 10 chance lower target accuracy 30% chance for -1 accuracy.
FlashCannon IV Steel Special 80 100 10 chance lower target special defense 10% chance for -1 special defense.
RockClimb IV Normal Physical 90 85 20 chance confuse target 20% Confusion* chance. 2-5 turns.
Defog IV Flying Status -- -- 15 defog
TrickRoom IV Psychic Status -- -- 5 -7 trick room
DracoMeteor IV Dragon Special 140 90 5 lower user special attack 2 after damage -2 special attack.
Discharge IV Electric Special 80 100 15 chance paralyze target 30% Paralysis chance.
LavaPlume IV Fire Special 80 100 15 chance burn target 30% Burn chance.
LeafStorm IV Grass Special 140 90 5 lower user special attack 2 after damage -2 special attack.
PowerWhip IV Grass Physical 120 85 10 regular damage
RockWrecker IV Rock Physical 150 90 5 recharge next turn
CrossPoison IV Poison Physical 70 100 20 increased critical chance poison target 10% Poison chance. Increased critical rate.
GunkShot IV Poison Physical 120 70 5 chance poison target 30% Poison chance.
IronHead IV Steel Physical 80 100 15 chance flinch target 30% flinch chance.
MagnetBomb IV Steel Physical 60 -- 20 never misses
StoneEdge IV Rock Physical 100 80 5 increased critical Increased critical rate.
Captivate IV Normal Status -- 100 20 captivate -2 special attack.
StealthRock IV Rock Status -- -- 20 stealth rock
GrassKnot IV Grass Special * 100 20 more damage when target heavier
Chatter IV Flying Special 60 100 20 chatter 100% Confusion* chance. 2-5 turns.
Judgment IV Normal Special 100 100 10 plate drive type
BugBite IV Bug Physical 60 100 20 double if target berry
ChargeBeam IV Electric Special 50 90 10 chance raise user special attack 70% chance for +1 special attack.
WoodHammer IV Grass Physical 120 100 15 third recoil 33% recoil.
AquaJet IV Water Physical 40 100 20 1 fast
AttackOrder IV Bug Physical 90 100 15 increased critical Increased critical rate.
DefendOrder IV Bug Status -- -- 10 raise user defense special defense +1 defense and +1 special defense.
HealOrder IV Bug Status -- -- 10 heal user by half max h p 50% healing.
HeadSmash IV Rock Physical 150 80 5 head smash 50% recoil.
DoubleHit IV Normal Physical 35 90 10 hit twice 2 hits.
RoarOfTime IV Dragon Special 150 90 5 recharge next turn
SpacialRend IV Dragon Special 100 95 5 increased critical Increased critical rate.
LunarDance IV Psychic Status -- -- 10 lunar dance
CrushGrip IV Normal Physical * 100 5 more damage when more target h p
MagmaStorm IV Fire Special 120 75 5 sixteenth h p 2 to 5 turns 100% Trap* chance. 5-6 turns.
DarkVoid IV Dark Status -- 80 10 sleep target 100% Sleep chance. 2-4 turns.
SeedFlare IV Grass Special 120 85 5 seed flare 40% chance for -2 special defense.
OminousWind IV Ghost Special 60 100 5 chance raise user all stats 10% chance to +1 all stats.
ShadowForce IV Ghost Physical 120 100 5 shadow force
HoneClaws V Dark Status -- -- 15 hone claws +1 attack and +1 accuracy.
WideGuard V Rock Status -- -- 10 3 wide guard
GuardSplit V Psychic Status -- -- 10 guard split
PowerSplit V Psychic Status -- -- 10 power split
WonderRoom V Psychic Status -- -- 10 -7 wonder room
Psyshock V Psychic Special 80 100 10 use target defense not special
Venoshock V Poison Special 65 100 10 venoshock
Autotomize V Steel Status -- -- 15 autotomize +2 speed.
RagePowder V Bug Status -- -- 20 3 target user this turn
Telekinesis V Psychic Status -- -- 15 telekinesis 100% Unknown* chance. 3 turns.
MagicRoom V Psychic Status -- -- 10 -7 magic room
SmackDown V Rock Physical 50 100 15 smack down 100% Unknown* chance.
StormThrow V Fighting Physical 40 100 10 always critical Increased critical rate.
FlameBurst V Fire Special 70 100 15 flame burst
SludgeWave V Poison Special 95 100 10 chance poison target 10% Poison chance.
QuiverDance V Bug Status -- -- 20 quiver dance +1 speed and +1 special attack and +1 special defense.
HeavySlam V Steel Physical * 100 10 more damage with user target weight ratio
Synchronoise V Psychic Special 70 100 15 synchronoise
ElectroBall V Electric Special * 100 10 electro ball
Soak V Water Status -- 100 20 soak
FlameCharge V Fire Physical 50 100 20 flame charge +1 speed.
Coil V Poison Status -- -- 20 coil +1 attack and +1 defense and +1 accuracy.
LowSweep V Fighting Physical 60 100 20 lower target speed -1 speed.
AcidSpray V Poison Special 40 100 20 acid spray -2 special defense.
FoulPlay V Dark Physical 95 100 15 foul play
SimpleBeam V Normal Status -- 100 15 simple beam
Entrainment V Normal Status -- 100 15 entrainment
AfterYou V Normal Status -- -- 15 after you
Round V Normal Special 60 100 15 round
EchoedVoice V Normal Special 40 100 15 echoed voice
ChipAway V Normal Physical 70 100 20 ignores target stat modifiers
ClearSmog V Poison Special 50 -- 15 clear smog
StoredPower V Psychic Special 20 100 10 stored power
QuickGuard V Fighting Status -- -- 15 3 quick guard
AllySwitch V Psychic Status -- -- 15 1 ally switch
Scald V Water Special 80 100 15 chance burn target 30% Burn chance.
ShellSmash V Normal Status -- -- 15 shell smash
HealPulse V Psychic Status -- -- 10 heal pulse 50% healing.
Hex V Ghost Special 50 100 10 hex
SkyDrop V Flying Physical 60 100 10 sky drop
ShiftGear V Steel Status -- -- 10 shift gear +1 attack and +2 speed.
CircleThrow V Fighting Physical 60 90 10 -6 switch out target after damage
Incinerate V Fire Special 30 100 15 incinerate
Quash V Dark Status -- 100 15 quash
Acrobatics V Flying Physical 55 100 15 acrobatics
ReflectType V Normal Status -- -- 15 reflect type
Retaliate V Normal Physical 70 100 5 retaliate
FinalGambit V Fighting Special * 100 5 final gambit
Bestow V Normal Status -- -- 15 bestow
Inferno V Fire Special 100 50 5 chance burn target 100% Burn chance.
WaterPledge V Water Special 50 100 10 water pledge
FirePledge V Fire Special 50 100 10 fire pledge
GrassPledge V Grass Special 50 100 10 grass pledge
VoltSwitch V Electric Special 70 100 20 user switch out after attack
StruggleBug V Bug Special 30 100 20 chance lower target special attack -1 special attack.
Bulldoze V Ground Physical 60 100 20 chance lower target speed -1 speed.
FrostBreath V Ice Special 40 90 10 always critical Increased critical rate.
DragonTail V Dragon Physical 60 90 10 -6 switch out target after damage
WorkUp V Normal Status -- -- 30 work up +1 attack and +1 special attack.
Electroweb V Electric Special 55 95 15 lower target speed -1 speed.
WildCharge V Electric Physical 90 100 15 quarter recoil 25% recoil.
DrillRun V Ground Physical 80 95 10 increased critical Increased critical rate.
DualChop V Dragon Physical 40 90 15 hit twice 2 hits.
HeartStamp V Psychic Physical 60 100 25 chance flinch target 30% flinch chance.
HornLeech V Grass Physical 75 100 10 heal user half inflicted 50% drain.
SacredSword V Fighting Physical 90 100 20 ignores target stat modifiers
RazorShell V Water Physical 75 95 10 chance lower target defense 50% chance for -1 defense.
HeatCrash V Fire Physical * 100 10 more damage with user target weight ratio
LeafTornado V Grass Special 65 90 10 chance lower target accuracy 50% chance for -1 accuracy.
Steamroller V Bug Physical 65 100 20 chance flinch target double minimized 30% flinch chance.
CottonGuard V Grass Status -- -- 10 cotton guard +3 defense.
NightDaze V Dark Special 85 95 10 chance lower target accuracy 40% chance for -1 accuracy.
Psystrike V Psychic Special 100 100 10 use target defense not special
TailSlap V Normal Physical 25 85 10 hit 2 to 5 times 2-5 hits.
Hurricane V Flying Special 120 70 10 hurricane 30% Confusion* chance. 2-5 turns.
HeadCharge V Normal Physical 120 100 15 quarter recoil 25% recoil.
GearGrind V Steel Physical 50 85 15 hit twice 2 hits.
SearingShot V Fire Special 100 100 5 chance burn target 30% Burn chance.
TechnoBlast V Normal Special 85 100 5 plate drive type
RelicSong V Normal Special 75 100 10 relic song 10% Sleep chance. 2-4 turns.
SecretSword V Fighting Special 85 100 10 use target defense not special
Glaciate V Ice Special 65 95 10 glaciate -1 speed.
BoltStrike V Electric Physical 130 85 5 chance paralyze target 20% Paralysis chance.
BlueFlare V Fire Special 130 85 5 chance burn target 20% Burn chance.
FieryDance V Fire Special 80 100 10 chance raise user special attack 50% chance for +1 special attack.
FreezeShock V Ice Physical 140 90 5 freeze shock 30% Paralysis chance.
IceBurn V Ice Special 140 90 5 ice burn 30% Burn chance.
Snarl V Dark Special 55 95 15 chance lower target special attack -1 special attack.
IcicleCrash V Ice Physical 85 90 10 chance flinch target 30% flinch chance.
VCreate V Fire Physical 180 95 5 v create -1 defense and -1 speed and -1 special defense.
FusionFlare V Fire Special 100 100 5 fusion flare
FusionBolt V Electric Physical 100 100 5 fusion bolt